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using DebugDrawEx;
using UnityEngine;
public class Test : MonoBehaviour
{
void Start()
{
var point1 = new Vector3(-3, 0, 0);
var point2 = new Vector3(3, 0, 0);
DebugDraw.DrawLine(point1, point2, Color.green, 5, true);
//Debug.DrawLine(point1, point2, Color.green, 1000, false);
//Debug.DrawLine(point1, point2);
}
void Update()
{
/*
var point1 = new Vector3(-3, 0, 0);
var point2 = new Vector3(3, 0, 0);
DebugDraw.DrawLine(point1, point2, Color.green, 0, true);
//Debug.DrawLine(point1, point2, Color.green, 1000, false);
*/
}
}