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using UnityEngine;
namespace DebugDrawEx
{
public class LineMonoBehaviour : MonoBehaviour
{
public Color Color { get; set; }
public Vector3 Point1 { get; set; }
public Vector3 Point2 { get; set; }
public float Duration { get; set; }
public bool DepthTest { get; set; }
private void Update()
{
Duration -= Time.unscaledDeltaTime;
if (Duration <= 0)
Destroy(gameObject);
DebugDraw.DrawLine(Point1, Point2, Color, 0, DepthTest);
}
}
}