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					40.gitignore
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					13.idea/.idea.DebugDraw/.idea/.gitignore
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					4.idea/.idea.DebugDraw/.idea/encodings.xml
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					8.idea/.idea.DebugDraw/.idea/indexLayout.xml
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					8Assets/DebugDrawEx.meta
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					142Assets/DebugDrawEx/DebugDraw.cs
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					11Assets/DebugDrawEx/DebugDraw.cs.meta
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					65Assets/DebugDrawEx/Line.cs
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					11Assets/DebugDrawEx/Line.cs.meta
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					22Assets/DebugDrawEx/LineMonoBehaviour.cs
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					3Assets/DebugDrawEx/LineMonoBehaviour.cs.meta
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					8Assets/Scenes.meta
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					534Assets/Scenes/SampleScene.unity
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					7Assets/Scenes/SampleScene.unity.meta
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					24Assets/Test.cs
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					11Assets/Test.cs.meta
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					43Packages/manifest.json
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					357Packages/packages-lock.json
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					19ProjectSettings/AudioManager.asset
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					6ProjectSettings/ClusterInputManager.asset
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					34ProjectSettings/DynamicsManager.asset
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					8ProjectSettings/EditorBuildSettings.asset
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					30ProjectSettings/EditorSettings.asset
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					63ProjectSettings/GraphicsSettings.asset
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					295ProjectSettings/InputManager.asset
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					91ProjectSettings/NavMeshAreas.asset
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					43ProjectSettings/PackageManagerSettings.asset
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					56ProjectSettings/Physics2DSettings.asset
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					7ProjectSettings/PresetManager.asset
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					701ProjectSettings/ProjectSettings.asset
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					2ProjectSettings/ProjectVersion.txt
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					232ProjectSettings/QualitySettings.asset
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					43ProjectSettings/TagManager.asset
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					9ProjectSettings/TimeManager.asset
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					35ProjectSettings/UnityConnectSettings.asset
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					12ProjectSettings/VFXManager.asset
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					8ProjectSettings/VersionControlSettings.asset
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					10ProjectSettings/XRSettings.asset
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					30UserSettings/EditorUserSettings.asset
| @ -0,0 +1,40 @@ | |||
| [Ll]ibrary/ | |||
| [Tt]emp/ | |||
| [Oo]bj/ | |||
| [Bb]uild/ | |||
| [Bb]uilds/ | |||
| [Ll]ogs/ | |||
| Assets/AssetStoreTools* | |||
| 
 | |||
| # Visual Studio cache directory | |||
| .vs/ | |||
| 
 | |||
| # Autogenerated VS/MD/Consulo solution and project files | |||
| ExportedObj/ | |||
| .consulo/ | |||
| *.csproj | |||
| *.unityproj | |||
| *.sln | |||
| *.suo | |||
| *.tmp | |||
| *.user | |||
| *.userprefs | |||
| *.pidb | |||
| *.booproj | |||
| *.svd | |||
| *.pdb | |||
| *.opendb | |||
| 
 | |||
| # Unity3D generated meta files | |||
| *.pidb.meta | |||
| *.pdb.meta | |||
| 
 | |||
| # Unity3D Generated File On Crash Reports | |||
| sysinfo.txt | |||
| 
 | |||
| # Builds | |||
| *.apk | |||
| *.unitypackage | |||
| 
 | |||
| SwitchIL2CPPCache/ | |||
| SwitchIL2CPPStats/ | |||
| @ -0,0 +1,13 @@ | |||
| # Default ignored files | |||
| /shelf/ | |||
| /workspace.xml | |||
| # Rider ignored files | |||
| /.idea.DebugDraw.iml | |||
| /modules.xml | |||
| /projectSettingsUpdater.xml | |||
| /contentModel.xml | |||
| # Datasource local storage ignored files | |||
| /dataSources/ | |||
| /dataSources.local.xml | |||
| # Editor-based HTTP Client requests | |||
| /httpRequests/ | |||
| @ -0,0 +1,4 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
| <project version="4"> | |||
|   <component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" /> | |||
| </project> | |||
| @ -0,0 +1,8 @@ | |||
| <?xml version="1.0" encoding="UTF-8"?> | |||
| <project version="4"> | |||
|   <component name="UserContentModel"> | |||
|     <attachedFolders /> | |||
|     <explicitIncludes /> | |||
|     <explicitExcludes /> | |||
|   </component> | |||
| </project> | |||
| @ -0,0 +1,8 @@ | |||
| fileFormatVersion: 2 | |||
| guid: 8cf6f82e62b403b48b531af84b48251c | |||
| folderAsset: yes | |||
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|   externalObjects: {} | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,142 @@ | |||
| using System.ComponentModel; | |||
| using UnityEngine; | |||
| 
 | |||
| namespace DebugDrawEx | |||
| { | |||
|     public static class DebugDraw | |||
|     { | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line between specified start and end points.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the line should start.</param>
 | |||
|         /// <param name="end">Point in world space where the line should end.</param>
 | |||
|         /// <param name="color">Color of the line.</param>
 | |||
|         /// <param name="duration">How long the line should be visible for.</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | |||
|         public static void DrawLine(Vector3 start, Vector3 end) | |||
|         { | |||
|             bool depthTest = true; | |||
|             float duration = 0.0f; | |||
|             Color white = Color.white; | |||
|             DrawLine(start, end, white, duration, depthTest); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line between specified start and end points.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the line should start.</param>
 | |||
|         /// <param name="end">Point in world space where the line should end.</param>
 | |||
|         /// <param name="color">Color of the line.</param>
 | |||
|         /// <param name="duration">How long the line should be visible for.</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | |||
|         public static void DrawLine(Vector3 start, Vector3 end, Color color) | |||
|         { | |||
|             bool depthTest = true; | |||
|             float duration = 0.0f; | |||
|             DrawLine(start, end, color, duration, depthTest); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line between specified start and end points.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the line should start.</param>
 | |||
|         /// <param name="end">Point in world space where the line should end.</param>
 | |||
|         /// <param name="color">Color of the line.</param>
 | |||
|         /// <param name="duration">How long the line should be visible for.</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | |||
|         public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration) | |||
|         { | |||
|             bool depthTest = true; | |||
|             DrawLine(start, end, color, duration, depthTest); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line between specified start and end points.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the line should start.</param>
 | |||
|         /// <param name="end">Point in world space where the line should end.</param>
 | |||
|         /// <param name="color">Color of the line.</param>
 | |||
|         /// <param name="duration">How long the line should be visible for.</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | |||
|         public static void DrawLine( | |||
|             Vector3 start, | |||
|             Vector3 end, | |||
|             [DefaultValue("Color.white")] Color color, | |||
|             [DefaultValue("0.0f")] float duration, | |||
|             [DefaultValue("true")] bool depthTest) | |||
|         { | |||
|             var line = new Line | |||
|             { | |||
|                 Duration = duration, | |||
|                 DepthTest = depthTest | |||
|             }; | |||
|             line.AddLine(start, end, color); | |||
|          | |||
|             Graphics.DrawMesh(line.Mesh, Vector3.zero, Quaternion.identity, line.Mat, | |||
|                 0 , null, 0, null, false,false); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the ray should start.</param>
 | |||
|         /// <param name="dir">Direction and length of the ray.</param>
 | |||
|         /// <param name="color">Color of the drawn line.</param>
 | |||
|         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | |||
|         public static void DrawRay(Vector3 start, Vector3 dir) | |||
|         { | |||
|             bool depthTest = true; | |||
|             float duration = 0.0f; | |||
|             Color white = Color.white; | |||
|             DrawRay(start, dir, white, duration, depthTest); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the ray should start.</param>
 | |||
|         /// <param name="dir">Direction and length of the ray.</param>
 | |||
|         /// <param name="color">Color of the drawn line.</param>
 | |||
|         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | |||
|         public static void DrawRay(Vector3 start, Vector3 dir, Color color) | |||
|         { | |||
|             bool depthTest = true; | |||
|             float duration = 0.0f; | |||
|             DrawRay(start, dir, color, duration, depthTest); | |||
|         } | |||
|      | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the ray should start.</param>
 | |||
|         /// <param name="dir">Direction and length of the ray.</param>
 | |||
|         /// <param name="color">Color of the drawn line.</param>
 | |||
|         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | |||
|         public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration) | |||
|         { | |||
|             bool depthTest = true; | |||
|             DrawRay(start, dir, color, duration, depthTest); | |||
|         } | |||
| 
 | |||
|         /// <summary>
 | |||
|         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | |||
|         /// </summary>
 | |||
|         /// <param name="start">Point in world space where the ray should start.</param>
 | |||
|         /// <param name="dir">Direction and length of the ray.</param>
 | |||
|         /// <param name="color">Color of the drawn line.</param>
 | |||
|         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | |||
|         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | |||
|         public static void DrawRay( | |||
|             Vector3 start, | |||
|             Vector3 dir, | |||
|             [DefaultValue("Color.white")] Color color, | |||
|             [DefaultValue("0.0f")] float duration, | |||
|             [DefaultValue("true")] bool depthTest) | |||
|         { | |||
|             DrawLine(start, start + dir, color, duration, depthTest); | |||
|         } | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
| fileFormatVersion: 2 | |||
| guid: 816219397a19e3d459204148c5e855aa | |||
| MonoImporter: | |||
|   externalObjects: {} | |||
|   serializedVersion: 2 | |||
|   defaultReferences: [] | |||
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|   userData:  | |||
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| @ -0,0 +1,65 @@ | |||
| using System.Collections.Generic; | |||
| using UnityEngine; | |||
| 
 | |||
| namespace DebugDrawEx | |||
| { | |||
|     public class Line | |||
|     { | |||
|         public Material Mat { get; set; } | |||
|         public Mesh Mesh { get; private set; } | |||
|         public bool DepthTest { get; set; } | |||
|         public float Duration { get; set; } | |||
|         private readonly List<Vector3> _vertices; | |||
|         private readonly List<Color> _colors; | |||
|         private readonly List<int> _indices; | |||
|         private static readonly int ZTest = Shader.PropertyToID("_ZTest"); | |||
| 
 | |||
|         public Line() | |||
|         { | |||
|             _vertices = new List<Vector3>(); | |||
|             _colors = new List<Color>(); | |||
|             _indices = new List<int>(); | |||
|         } | |||
| 
 | |||
|         public void AddLine(Vector3 from, Vector3 to, Color color) | |||
|         { | |||
|             _vertices.Add(from); | |||
|             _vertices.Add(to); | |||
|             _colors.Add(color); | |||
|             _colors.Add(color); | |||
|             _indices.Add(_vertices.Count - 2); | |||
|             _indices.Add(_vertices.Count - 1); | |||
|             Mesh = CreateMesh(); | |||
|          | |||
|             if (Duration != 0) | |||
|                 CreateGameObjectLine(from, to, color); | |||
|         } | |||
| 
 | |||
|         private void CreateGameObjectLine(Vector3 from, Vector3 to, Color color) | |||
|         { | |||
|             var go = new GameObject("line"); | |||
|             go.hideFlags = HideFlags.HideAndDontSave; | |||
|             var lineMonoBehaviour = go.AddComponent<LineMonoBehaviour>(); | |||
|             lineMonoBehaviour.Point1 = from; | |||
|             lineMonoBehaviour.Point2 = to; | |||
|             lineMonoBehaviour.Color = color; | |||
|             lineMonoBehaviour.Duration = Duration; | |||
|             lineMonoBehaviour.DepthTest = DepthTest; | |||
|         } | |||
| 
 | |||
|         private Mesh CreateMesh() | |||
|         { | |||
|             var newMesh = new Mesh(); | |||
|             newMesh.MarkDynamic(); | |||
|          | |||
|             Mat = new Material(Shader.Find("Hidden/Internal-Colored")); | |||
|             Mat.SetInt(ZTest, DepthTest ? 4 : 0); | |||
|          | |||
|             newMesh.SetVertices(_vertices); | |||
|             newMesh.SetColors(_colors); | |||
|             newMesh.SetIndices(_indices.ToArray(), MeshTopology.Lines, 0); | |||
| 
 | |||
|             return newMesh; | |||
|         } | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
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|   userData:  | |||
|   assetBundleName:  | |||
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| @ -0,0 +1,22 @@ | |||
| using UnityEngine; | |||
| 
 | |||
| namespace DebugDrawEx | |||
| { | |||
|     public class LineMonoBehaviour : MonoBehaviour | |||
|     { | |||
|         public Color Color { get; set; } | |||
|         public Vector3 Point1 { get; set; } | |||
|         public Vector3 Point2 { get; set; } | |||
|         public float Duration { get; set; } | |||
|         public bool DepthTest { get; set; } | |||
| 
 | |||
|         private void Update() | |||
|         { | |||
|             Duration -= Time.unscaledDeltaTime; | |||
|             if (Duration <= 0) | |||
|                 Destroy(gameObject); | |||
|          | |||
|             DebugDraw.DrawLine(Point1, Point2, Color, 0, DepthTest); | |||
|         } | |||
|     } | |||
| } | |||
| @ -0,0 +1,3 @@ | |||
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|   externalObjects: {} | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,24 @@ | |||
| using DebugDrawEx; | |||
| using UnityEngine; | |||
| 
 | |||
| public class Test : MonoBehaviour | |||
| { | |||
|     void Start() | |||
|     { | |||
|         var point1 = new Vector3(-3, 0, 0); | |||
|         var point2 = new Vector3(3, 0, 0); | |||
|         DebugDraw.DrawLine(point1, point2, Color.green, 5, true); | |||
|         //Debug.DrawLine(point1, point2, Color.green, 1000, false);
 | |||
|         //Debug.DrawLine(point1, point2);
 | |||
|     } | |||
|      | |||
|     void Update() | |||
|     { | |||
|         /* | |||
|         var point1 = new Vector3(-3, 0, 0); | |||
|         var point2 = new Vector3(3, 0, 0); | |||
|         DebugDraw.DrawLine(point1, point2, Color.green, 0, true); | |||
|         //Debug.DrawLine(point1, point2, Color.green, 1000, false);
 | |||
|     */ | |||
|     } | |||
| } | |||
| @ -0,0 +1,11 @@ | |||
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| MonoImporter: | |||
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|   serializedVersion: 2 | |||
|   defaultReferences: [] | |||
|   executionOrder: 0 | |||
|   icon: {instanceID: 0} | |||
|   userData:  | |||
|   assetBundleName:  | |||
|   assetBundleVariant:  | |||
| @ -0,0 +1,43 @@ | |||
| { | |||
|   "dependencies": { | |||
|     "com.unity.collab-proxy": "1.15.7", | |||
|     "com.unity.ide.rider": "2.0.7", | |||
|     "com.unity.ide.visualstudio": "2.0.14", | |||
|     "com.unity.ide.vscode": "1.2.4", | |||
|     "com.unity.test-framework": "1.1.29", | |||
|     "com.unity.textmeshpro": "3.0.6", | |||
|     "com.unity.timeline": "1.4.8", | |||
|     "com.unity.ugui": "1.0.0", | |||
|     "com.unity.modules.ai": "1.0.0", | |||
|     "com.unity.modules.androidjni": "1.0.0", | |||
|     "com.unity.modules.animation": "1.0.0", | |||
|     "com.unity.modules.assetbundle": "1.0.0", | |||
|     "com.unity.modules.audio": "1.0.0", | |||
|     "com.unity.modules.cloth": "1.0.0", | |||
|     "com.unity.modules.director": "1.0.0", | |||
|     "com.unity.modules.imageconversion": "1.0.0", | |||
|     "com.unity.modules.imgui": "1.0.0", | |||
|     "com.unity.modules.jsonserialize": "1.0.0", | |||
|     "com.unity.modules.particlesystem": "1.0.0", | |||
|     "com.unity.modules.physics": "1.0.0", | |||
|     "com.unity.modules.physics2d": "1.0.0", | |||
|     "com.unity.modules.screencapture": "1.0.0", | |||
|     "com.unity.modules.terrain": "1.0.0", | |||
|     "com.unity.modules.terrainphysics": "1.0.0", | |||
|     "com.unity.modules.tilemap": "1.0.0", | |||
|     "com.unity.modules.ui": "1.0.0", | |||
|     "com.unity.modules.uielements": "1.0.0", | |||
|     "com.unity.modules.umbra": "1.0.0", | |||
|     "com.unity.modules.unityanalytics": "1.0.0", | |||
|     "com.unity.modules.unitywebrequest": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestassetbundle": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestaudio": "1.0.0", | |||
|     "com.unity.modules.unitywebrequesttexture": "1.0.0", | |||
|     "com.unity.modules.unitywebrequestwww": "1.0.0", | |||
|     "com.unity.modules.vehicles": "1.0.0", | |||
|     "com.unity.modules.video": "1.0.0", | |||
|     "com.unity.modules.vr": "1.0.0", | |||
|     "com.unity.modules.wind": "1.0.0", | |||
|     "com.unity.modules.xr": "1.0.0" | |||
|   } | |||
| } | |||
| @ -0,0 +1,357 @@ | |||
| { | |||
|   "dependencies": { | |||
|     "com.unity.collab-proxy": { | |||
|       "version": "1.15.7", | |||
|       "depth": 0, | |||
|       "source": "registry", | |||
|       "dependencies": { | |||
|         "com.unity.nuget.newtonsoft-json": "2.0.0", | |||
|         "com.unity.services.core": "1.0.1" | |||
|       }, | |||
|       "url": "https://packages.unity.com" | |||
|     }, | |||
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