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					40.gitignore
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					13.idea/.idea.DebugDraw/.idea/.gitignore
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					4.idea/.idea.DebugDraw/.idea/encodings.xml
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					8.idea/.idea.DebugDraw/.idea/indexLayout.xml
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					8Assets/DebugDrawEx.meta
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					142Assets/DebugDrawEx/DebugDraw.cs
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					11Assets/DebugDrawEx/DebugDraw.cs.meta
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					65Assets/DebugDrawEx/Line.cs
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					11Assets/DebugDrawEx/Line.cs.meta
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					22Assets/DebugDrawEx/LineMonoBehaviour.cs
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					3Assets/DebugDrawEx/LineMonoBehaviour.cs.meta
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					8Assets/Scenes.meta
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					534Assets/Scenes/SampleScene.unity
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					7Assets/Scenes/SampleScene.unity.meta
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					24Assets/Test.cs
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					11Assets/Test.cs.meta
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					43Packages/manifest.json
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					357Packages/packages-lock.json
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					19ProjectSettings/AudioManager.asset
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					6ProjectSettings/ClusterInputManager.asset
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					34ProjectSettings/DynamicsManager.asset
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					8ProjectSettings/EditorBuildSettings.asset
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					30ProjectSettings/EditorSettings.asset
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					63ProjectSettings/GraphicsSettings.asset
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					295ProjectSettings/InputManager.asset
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					91ProjectSettings/NavMeshAreas.asset
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					43ProjectSettings/PackageManagerSettings.asset
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					56ProjectSettings/Physics2DSettings.asset
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					7ProjectSettings/PresetManager.asset
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					701ProjectSettings/ProjectSettings.asset
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					2ProjectSettings/ProjectVersion.txt
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					232ProjectSettings/QualitySettings.asset
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					43ProjectSettings/TagManager.asset
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					9ProjectSettings/TimeManager.asset
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					35ProjectSettings/UnityConnectSettings.asset
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					12ProjectSettings/VFXManager.asset
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					8ProjectSettings/VersionControlSettings.asset
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					10ProjectSettings/XRSettings.asset
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					30UserSettings/EditorUserSettings.asset
| @ -0,0 +1,40 @@ | |||||
|  | [Ll]ibrary/ | ||||
|  | [Tt]emp/ | ||||
|  | [Oo]bj/ | ||||
|  | [Bb]uild/ | ||||
|  | [Bb]uilds/ | ||||
|  | [Ll]ogs/ | ||||
|  | Assets/AssetStoreTools* | ||||
|  | 
 | ||||
|  | # Visual Studio cache directory | ||||
|  | .vs/ | ||||
|  | 
 | ||||
|  | # Autogenerated VS/MD/Consulo solution and project files | ||||
|  | ExportedObj/ | ||||
|  | .consulo/ | ||||
|  | *.csproj | ||||
|  | *.unityproj | ||||
|  | *.sln | ||||
|  | *.suo | ||||
|  | *.tmp | ||||
|  | *.user | ||||
|  | *.userprefs | ||||
|  | *.pidb | ||||
|  | *.booproj | ||||
|  | *.svd | ||||
|  | *.pdb | ||||
|  | *.opendb | ||||
|  | 
 | ||||
|  | # Unity3D generated meta files | ||||
|  | *.pidb.meta | ||||
|  | *.pdb.meta | ||||
|  | 
 | ||||
|  | # Unity3D Generated File On Crash Reports | ||||
|  | sysinfo.txt | ||||
|  | 
 | ||||
|  | # Builds | ||||
|  | *.apk | ||||
|  | *.unitypackage | ||||
|  | 
 | ||||
|  | SwitchIL2CPPCache/ | ||||
|  | SwitchIL2CPPStats/ | ||||
| @ -0,0 +1,13 @@ | |||||
|  | # Default ignored files | ||||
|  | /shelf/ | ||||
|  | /workspace.xml | ||||
|  | # Rider ignored files | ||||
|  | /.idea.DebugDraw.iml | ||||
|  | /modules.xml | ||||
|  | /projectSettingsUpdater.xml | ||||
|  | /contentModel.xml | ||||
|  | # Datasource local storage ignored files | ||||
|  | /dataSources/ | ||||
|  | /dataSources.local.xml | ||||
|  | # Editor-based HTTP Client requests | ||||
|  | /httpRequests/ | ||||
| @ -0,0 +1,4 @@ | |||||
|  | <?xml version="1.0" encoding="UTF-8"?> | ||||
|  | <project version="4"> | ||||
|  |   <component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" /> | ||||
|  | </project> | ||||
| @ -0,0 +1,8 @@ | |||||
|  | <?xml version="1.0" encoding="UTF-8"?> | ||||
|  | <project version="4"> | ||||
|  |   <component name="UserContentModel"> | ||||
|  |     <attachedFolders /> | ||||
|  |     <explicitIncludes /> | ||||
|  |     <explicitExcludes /> | ||||
|  |   </component> | ||||
|  | </project> | ||||
| @ -0,0 +1,8 @@ | |||||
|  | fileFormatVersion: 2 | ||||
|  | guid: 8cf6f82e62b403b48b531af84b48251c | ||||
|  | folderAsset: yes | ||||
|  | DefaultImporter: | ||||
|  |   externalObjects: {} | ||||
|  |   userData:  | ||||
|  |   assetBundleName:  | ||||
|  |   assetBundleVariant:  | ||||
| @ -0,0 +1,142 @@ | |||||
|  | using System.ComponentModel; | ||||
|  | using UnityEngine; | ||||
|  | 
 | ||||
|  | namespace DebugDrawEx | ||||
|  | { | ||||
|  |     public static class DebugDraw | ||||
|  |     { | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line between specified start and end points.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the line should start.</param>
 | ||||
|  |         /// <param name="end">Point in world space where the line should end.</param>
 | ||||
|  |         /// <param name="color">Color of the line.</param>
 | ||||
|  |         /// <param name="duration">How long the line should be visible for.</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | ||||
|  |         public static void DrawLine(Vector3 start, Vector3 end) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             float duration = 0.0f; | ||||
|  |             Color white = Color.white; | ||||
|  |             DrawLine(start, end, white, duration, depthTest); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line between specified start and end points.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the line should start.</param>
 | ||||
|  |         /// <param name="end">Point in world space where the line should end.</param>
 | ||||
|  |         /// <param name="color">Color of the line.</param>
 | ||||
|  |         /// <param name="duration">How long the line should be visible for.</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | ||||
|  |         public static void DrawLine(Vector3 start, Vector3 end, Color color) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             float duration = 0.0f; | ||||
|  |             DrawLine(start, end, color, duration, depthTest); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line between specified start and end points.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the line should start.</param>
 | ||||
|  |         /// <param name="end">Point in world space where the line should end.</param>
 | ||||
|  |         /// <param name="color">Color of the line.</param>
 | ||||
|  |         /// <param name="duration">How long the line should be visible for.</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | ||||
|  |         public static void DrawLine(Vector3 start, Vector3 end, Color color, float duration) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             DrawLine(start, end, color, duration, depthTest); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line between specified start and end points.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the line should start.</param>
 | ||||
|  |         /// <param name="end">Point in world space where the line should end.</param>
 | ||||
|  |         /// <param name="color">Color of the line.</param>
 | ||||
|  |         /// <param name="duration">How long the line should be visible for.</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by objects closer to the camera?</param>
 | ||||
|  |         public static void DrawLine( | ||||
|  |             Vector3 start, | ||||
|  |             Vector3 end, | ||||
|  |             [DefaultValue("Color.white")] Color color, | ||||
|  |             [DefaultValue("0.0f")] float duration, | ||||
|  |             [DefaultValue("true")] bool depthTest) | ||||
|  |         { | ||||
|  |             var line = new Line | ||||
|  |             { | ||||
|  |                 Duration = duration, | ||||
|  |                 DepthTest = depthTest | ||||
|  |             }; | ||||
|  |             line.AddLine(start, end, color); | ||||
|  |          | ||||
|  |             Graphics.DrawMesh(line.Mesh, Vector3.zero, Quaternion.identity, line.Mat, | ||||
|  |                 0 , null, 0, null, false,false); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the ray should start.</param>
 | ||||
|  |         /// <param name="dir">Direction and length of the ray.</param>
 | ||||
|  |         /// <param name="color">Color of the drawn line.</param>
 | ||||
|  |         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | ||||
|  |         public static void DrawRay(Vector3 start, Vector3 dir) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             float duration = 0.0f; | ||||
|  |             Color white = Color.white; | ||||
|  |             DrawRay(start, dir, white, duration, depthTest); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the ray should start.</param>
 | ||||
|  |         /// <param name="dir">Direction and length of the ray.</param>
 | ||||
|  |         /// <param name="color">Color of the drawn line.</param>
 | ||||
|  |         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | ||||
|  |         public static void DrawRay(Vector3 start, Vector3 dir, Color color) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             float duration = 0.0f; | ||||
|  |             DrawRay(start, dir, color, duration, depthTest); | ||||
|  |         } | ||||
|  |      | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the ray should start.</param>
 | ||||
|  |         /// <param name="dir">Direction and length of the ray.</param>
 | ||||
|  |         /// <param name="color">Color of the drawn line.</param>
 | ||||
|  |         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | ||||
|  |         public static void DrawRay(Vector3 start, Vector3 dir, Color color, float duration) | ||||
|  |         { | ||||
|  |             bool depthTest = true; | ||||
|  |             DrawRay(start, dir, color, duration, depthTest); | ||||
|  |         } | ||||
|  | 
 | ||||
|  |         /// <summary>
 | ||||
|  |         ///   <para>Draws a line from start to start + dir in world coordinates.</para>
 | ||||
|  |         /// </summary>
 | ||||
|  |         /// <param name="start">Point in world space where the ray should start.</param>
 | ||||
|  |         /// <param name="dir">Direction and length of the ray.</param>
 | ||||
|  |         /// <param name="color">Color of the drawn line.</param>
 | ||||
|  |         /// <param name="duration">How long the line will be visible for (in seconds).</param>
 | ||||
|  |         /// <param name="depthTest">Should the line be obscured by other objects closer to the camera?</param>
 | ||||
|  |         public static void DrawRay( | ||||
|  |             Vector3 start, | ||||
|  |             Vector3 dir, | ||||
|  |             [DefaultValue("Color.white")] Color color, | ||||
|  |             [DefaultValue("0.0f")] float duration, | ||||
|  |             [DefaultValue("true")] bool depthTest) | ||||
|  |         { | ||||
|  |             DrawLine(start, start + dir, color, duration, depthTest); | ||||
|  |         } | ||||
|  |     } | ||||
|  | } | ||||
| @ -0,0 +1,11 @@ | |||||
|  | fileFormatVersion: 2 | ||||
|  | guid: 816219397a19e3d459204148c5e855aa | ||||
|  | MonoImporter: | ||||
|  |   externalObjects: {} | ||||
|  |   serializedVersion: 2 | ||||
|  |   defaultReferences: [] | ||||
|  |   executionOrder: 0 | ||||
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| @ -0,0 +1,65 @@ | |||||
|  | using System.Collections.Generic; | ||||
|  | using UnityEngine; | ||||
|  | 
 | ||||
|  | namespace DebugDrawEx | ||||
|  | { | ||||
|  |     public class Line | ||||
|  |     { | ||||
|  |         public Material Mat { get; set; } | ||||
|  |         public Mesh Mesh { get; private set; } | ||||
|  |         public bool DepthTest { get; set; } | ||||
|  |         public float Duration { get; set; } | ||||
|  |         private readonly List<Vector3> _vertices; | ||||
|  |         private readonly List<Color> _colors; | ||||
|  |         private readonly List<int> _indices; | ||||
|  |         private static readonly int ZTest = Shader.PropertyToID("_ZTest"); | ||||
|  | 
 | ||||
|  |         public Line() | ||||
|  |         { | ||||
|  |             _vertices = new List<Vector3>(); | ||||
|  |             _colors = new List<Color>(); | ||||
|  |             _indices = new List<int>(); | ||||
|  |         } | ||||
|  | 
 | ||||
|  |         public void AddLine(Vector3 from, Vector3 to, Color color) | ||||
|  |         { | ||||
|  |             _vertices.Add(from); | ||||
|  |             _vertices.Add(to); | ||||
|  |             _colors.Add(color); | ||||
|  |             _colors.Add(color); | ||||
|  |             _indices.Add(_vertices.Count - 2); | ||||
|  |             _indices.Add(_vertices.Count - 1); | ||||
|  |             Mesh = CreateMesh(); | ||||
|  |          | ||||
|  |             if (Duration != 0) | ||||
|  |                 CreateGameObjectLine(from, to, color); | ||||
|  |         } | ||||
|  | 
 | ||||
|  |         private void CreateGameObjectLine(Vector3 from, Vector3 to, Color color) | ||||
|  |         { | ||||
|  |             var go = new GameObject("line"); | ||||
|  |             go.hideFlags = HideFlags.HideAndDontSave; | ||||
|  |             var lineMonoBehaviour = go.AddComponent<LineMonoBehaviour>(); | ||||
|  |             lineMonoBehaviour.Point1 = from; | ||||
|  |             lineMonoBehaviour.Point2 = to; | ||||
|  |             lineMonoBehaviour.Color = color; | ||||
|  |             lineMonoBehaviour.Duration = Duration; | ||||
|  |             lineMonoBehaviour.DepthTest = DepthTest; | ||||
|  |         } | ||||
|  | 
 | ||||
|  |         private Mesh CreateMesh() | ||||
|  |         { | ||||
|  |             var newMesh = new Mesh(); | ||||
|  |             newMesh.MarkDynamic(); | ||||
|  |          | ||||
|  |             Mat = new Material(Shader.Find("Hidden/Internal-Colored")); | ||||
|  |             Mat.SetInt(ZTest, DepthTest ? 4 : 0); | ||||
|  |          | ||||
|  |             newMesh.SetVertices(_vertices); | ||||
|  |             newMesh.SetColors(_colors); | ||||
|  |             newMesh.SetIndices(_indices.ToArray(), MeshTopology.Lines, 0); | ||||
|  | 
 | ||||
|  |             return newMesh; | ||||
|  |         } | ||||
|  |     } | ||||
|  | } | ||||
| @ -0,0 +1,11 @@ | |||||
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|  |   userData:  | ||||
|  |   assetBundleName:  | ||||
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| @ -0,0 +1,22 @@ | |||||
|  | using UnityEngine; | ||||
|  | 
 | ||||
|  | namespace DebugDrawEx | ||||
|  | { | ||||
|  |     public class LineMonoBehaviour : MonoBehaviour | ||||
|  |     { | ||||
|  |         public Color Color { get; set; } | ||||
|  |         public Vector3 Point1 { get; set; } | ||||
|  |         public Vector3 Point2 { get; set; } | ||||
|  |         public float Duration { get; set; } | ||||
|  |         public bool DepthTest { get; set; } | ||||
|  | 
 | ||||
|  |         private void Update() | ||||
|  |         { | ||||
|  |             Duration -= Time.unscaledDeltaTime; | ||||
|  |             if (Duration <= 0) | ||||
|  |                 Destroy(gameObject); | ||||
|  |          | ||||
|  |             DebugDraw.DrawLine(Point1, Point2, Color, 0, DepthTest); | ||||
|  |         } | ||||
|  |     } | ||||
|  | } | ||||
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|  |   userData:  | ||||
|  |   assetBundleName:  | ||||
|  |   assetBundleVariant:  | ||||
| @ -0,0 +1,24 @@ | |||||
|  | using DebugDrawEx; | ||||
|  | using UnityEngine; | ||||
|  | 
 | ||||
|  | public class Test : MonoBehaviour | ||||
|  | { | ||||
|  |     void Start() | ||||
|  |     { | ||||
|  |         var point1 = new Vector3(-3, 0, 0); | ||||
|  |         var point2 = new Vector3(3, 0, 0); | ||||
|  |         DebugDraw.DrawLine(point1, point2, Color.green, 5, true); | ||||
|  |         //Debug.DrawLine(point1, point2, Color.green, 1000, false);
 | ||||
|  |         //Debug.DrawLine(point1, point2);
 | ||||
|  |     } | ||||
|  |      | ||||
|  |     void Update() | ||||
|  |     { | ||||
|  |         /* | ||||
|  |         var point1 = new Vector3(-3, 0, 0); | ||||
|  |         var point2 = new Vector3(3, 0, 0); | ||||
|  |         DebugDraw.DrawLine(point1, point2, Color.green, 0, true); | ||||
|  |         //Debug.DrawLine(point1, point2, Color.green, 1000, false);
 | ||||
|  |     */ | ||||
|  |     } | ||||
|  | } | ||||
| @ -0,0 +1,11 @@ | |||||
|  | fileFormatVersion: 2 | ||||
|  | guid: a613bbe57621c0c4bb4ff2524b932ffe | ||||
|  | MonoImporter: | ||||
|  |   externalObjects: {} | ||||
|  |   serializedVersion: 2 | ||||
|  |   defaultReferences: [] | ||||
|  |   executionOrder: 0 | ||||
|  |   icon: {instanceID: 0} | ||||
|  |   userData:  | ||||
|  |   assetBundleName:  | ||||
|  |   assetBundleVariant:  | ||||
| @ -0,0 +1,43 @@ | |||||
|  | { | ||||
|  |   "dependencies": { | ||||
|  |     "com.unity.collab-proxy": "1.15.7", | ||||
|  |     "com.unity.ide.rider": "2.0.7", | ||||
|  |     "com.unity.ide.visualstudio": "2.0.14", | ||||
|  |     "com.unity.ide.vscode": "1.2.4", | ||||
|  |     "com.unity.test-framework": "1.1.29", | ||||
|  |     "com.unity.textmeshpro": "3.0.6", | ||||
|  |     "com.unity.timeline": "1.4.8", | ||||
|  |     "com.unity.ugui": "1.0.0", | ||||
|  |     "com.unity.modules.ai": "1.0.0", | ||||
|  |     "com.unity.modules.androidjni": "1.0.0", | ||||
|  |     "com.unity.modules.animation": "1.0.0", | ||||
|  |     "com.unity.modules.assetbundle": "1.0.0", | ||||
|  |     "com.unity.modules.audio": "1.0.0", | ||||
|  |     "com.unity.modules.cloth": "1.0.0", | ||||
|  |     "com.unity.modules.director": "1.0.0", | ||||
|  |     "com.unity.modules.imageconversion": "1.0.0", | ||||
|  |     "com.unity.modules.imgui": "1.0.0", | ||||
|  |     "com.unity.modules.jsonserialize": "1.0.0", | ||||
|  |     "com.unity.modules.particlesystem": "1.0.0", | ||||
|  |     "com.unity.modules.physics": "1.0.0", | ||||
|  |     "com.unity.modules.physics2d": "1.0.0", | ||||
|  |     "com.unity.modules.screencapture": "1.0.0", | ||||
|  |     "com.unity.modules.terrain": "1.0.0", | ||||
|  |     "com.unity.modules.terrainphysics": "1.0.0", | ||||
|  |     "com.unity.modules.tilemap": "1.0.0", | ||||
|  |     "com.unity.modules.ui": "1.0.0", | ||||
|  |     "com.unity.modules.uielements": "1.0.0", | ||||
|  |     "com.unity.modules.umbra": "1.0.0", | ||||
|  |     "com.unity.modules.unityanalytics": "1.0.0", | ||||
|  |     "com.unity.modules.unitywebrequest": "1.0.0", | ||||
|  |     "com.unity.modules.unitywebrequestassetbundle": "1.0.0", | ||||
|  |     "com.unity.modules.unitywebrequestaudio": "1.0.0", | ||||
|  |     "com.unity.modules.unitywebrequesttexture": "1.0.0", | ||||
|  |     "com.unity.modules.unitywebrequestwww": "1.0.0", | ||||
|  |     "com.unity.modules.vehicles": "1.0.0", | ||||
|  |     "com.unity.modules.video": "1.0.0", | ||||
|  |     "com.unity.modules.vr": "1.0.0", | ||||
|  |     "com.unity.modules.wind": "1.0.0", | ||||
|  |     "com.unity.modules.xr": "1.0.0" | ||||
|  |   } | ||||
|  | } | ||||
| @ -0,0 +1,357 @@ | |||||
|  | { | ||||
|  |   "dependencies": { | ||||
|  |     "com.unity.collab-proxy": { | ||||
|  |       "version": "1.15.7", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.nuget.newtonsoft-json": "2.0.0", | ||||
|  |         "com.unity.services.core": "1.0.1" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.ext.nunit": { | ||||
|  |       "version": "1.0.6", | ||||
|  |       "depth": 1, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": {}, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.ide.rider": { | ||||
|  |       "version": "2.0.7", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.test-framework": "1.1.1" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.ide.visualstudio": { | ||||
|  |       "version": "2.0.14", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.test-framework": "1.1.9" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.ide.vscode": { | ||||
|  |       "version": "1.2.4", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": {}, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.nuget.newtonsoft-json": { | ||||
|  |       "version": "2.0.0", | ||||
|  |       "depth": 1, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": {}, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.services.core": { | ||||
|  |       "version": "1.0.1", | ||||
|  |       "depth": 1, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.unitywebrequest": "1.0.0" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.test-framework": { | ||||
|  |       "version": "1.1.29", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.ext.nunit": "1.0.6", | ||||
|  |         "com.unity.modules.imgui": "1.0.0", | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.textmeshpro": { | ||||
|  |       "version": "3.0.6", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.ugui": "1.0.0" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.timeline": { | ||||
|  |       "version": "1.4.8", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "registry", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.director": "1.0.0", | ||||
|  |         "com.unity.modules.animation": "1.0.0", | ||||
|  |         "com.unity.modules.audio": "1.0.0", | ||||
|  |         "com.unity.modules.particlesystem": "1.0.0" | ||||
|  |       }, | ||||
|  |       "url": "https://packages.unity.com" | ||||
|  |     }, | ||||
|  |     "com.unity.ugui": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.ui": "1.0.0", | ||||
|  |         "com.unity.modules.imgui": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.ai": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.androidjni": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.animation": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.assetbundle": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.audio": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.cloth": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.physics": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.director": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.audio": "1.0.0", | ||||
|  |         "com.unity.modules.animation": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.imageconversion": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.imgui": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.jsonserialize": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.particlesystem": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.physics": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.physics2d": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.screencapture": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.imageconversion": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.subsystems": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 1, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.terrain": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.terrainphysics": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
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|  |       "dependencies": { | ||||
|  |         "com.unity.modules.physics": "1.0.0", | ||||
|  |         "com.unity.modules.terrain": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.tilemap": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.physics2d": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.ui": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.uielements": { | ||||
|  |       "version": "1.0.0", | ||||
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|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.ui": "1.0.0", | ||||
|  |         "com.unity.modules.imgui": "1.0.0", | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0", | ||||
|  |         "com.unity.modules.uielementsnative": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.uielementsnative": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 1, | ||||
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|  |       "dependencies": { | ||||
|  |         "com.unity.modules.ui": "1.0.0", | ||||
|  |         "com.unity.modules.imgui": "1.0.0", | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.umbra": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
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|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.unityanalytics": { | ||||
|  |       "version": "1.0.0", | ||||
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|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.unitywebrequest": "1.0.0", | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.unitywebrequest": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
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|  |       "dependencies": {} | ||||
|  |     }, | ||||
|  |     "com.unity.modules.unitywebrequestassetbundle": { | ||||
|  |       "version": "1.0.0", | ||||
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|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.assetbundle": "1.0.0", | ||||
|  |         "com.unity.modules.unitywebrequest": "1.0.0" | ||||
|  |       } | ||||
|  |     }, | ||||
|  |     "com.unity.modules.unitywebrequestaudio": { | ||||
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|  |     "com.unity.modules.unitywebrequesttexture": { | ||||
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|  |     "com.unity.modules.vr": { | ||||
|  |       "version": "1.0.0", | ||||
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|  |       "dependencies": { | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0", | ||||
|  |         "com.unity.modules.physics": "1.0.0", | ||||
|  |         "com.unity.modules.xr": "1.0.0" | ||||
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|  |     "com.unity.modules.wind": { | ||||
|  |       "version": "1.0.0", | ||||
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|  |       "dependencies": {} | ||||
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|  |     "com.unity.modules.xr": { | ||||
|  |       "version": "1.0.0", | ||||
|  |       "depth": 0, | ||||
|  |       "source": "builtin", | ||||
|  |       "dependencies": { | ||||
|  |         "com.unity.modules.physics": "1.0.0", | ||||
|  |         "com.unity.modules.jsonserialize": "1.0.0", | ||||
|  |         "com.unity.modules.subsystems": "1.0.0" | ||||
|  |       } | ||||
|  |     } | ||||
|  |   } | ||||
|  | } | ||||
| @ -0,0 +1,19 @@ | |||||
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